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[翻译完毕][中文未校对版放出3-4楼][3.0.2测试补丁说明翻译汇总]

[翻译完毕][中文未校对版放出3-4楼][3.0.2测试补丁说明翻译汇总]


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PTR 3.0.2 Patch Notes

General

All players will have their talent points reimbursed and will have access to new talents throughout their trees; this includes the 51-point talents. Several new spells and abilities have been added for all classes. Players will need to visit their class trainer to learn new spells.
The Kirin Tor have made their move and so has Dalaran.Please watch your step around the crater that has been left behind!
The Barber Shop has been implemented and you can now visit one of the Barber Shops in the major cities to change your appearance. Be sure to get your Shave and a Haircut!
The all new Achievement System has been implemented and the Achievement panel can be accessed via the interface. While many achievements are not retroactive, we have done our best to credit as many as possible. Gamemasters will not be able to grant achievements for past accomplishements.
Stormwind Harbor is now open for business.
New towers have been added outside Of Orgrimmar and in Tirisfal Glades. Crews are currently at work to establish a new Zeppelin route to Northrend for your travel pleasure. Please no /spit off of the towers.
A new entrance is now viewable in the Caverns of Time.
Hit Rating, Critical Strike Rating, and Haste Rating now modify both melee attacks and spells.
Spell casting and spell channeling pushback has been changed to the following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total duration each.
All hits after the second will have no effect.
Spellpower:
All items and effects which grant bonuses to spell damage and spell healing are being consolidated into a single stat, Spellpower. This stat will appear with the same values found on items which grant "increased spell damage and healing" such as on typical Mage and Warlock itemization.
For classes which do not heal, they should see no change in the character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the character sheet decrease, however, all healing spells have been modified to receive more benefit from spellpower than they received from bonus healing, with a net effect of no change to the amount healed by their spells. Some talents have had to be rebalanced to accommodate this change, but the amount healed will remain roughly the same. In addition, some talents will provide only healing spell power.

Known Issues

The current patch notes are incomplete, but will be progressively more comprehensive in each patch.
All classes are currently undergoing a balancing pass of all talent trees.
Inscription is not fully implemented and still has non-functioning glyphs.

Druids

Brambles (Balance): Now increases the damage done by your Treants, and also damage caused from your Treants and Barkskin has a 5/10/15% chance to Daze the target for 3 sec.
Celestial Focus (Balance): The stun proc now works with Starfall. This talent no longer has Wrath pushback protection, but instead increases your total spell haste by 1/2/3%.
Challenging Roar now has a 3 minute cooldown, reduced from 10 minutes.
Control of Nature (Balance) has been removed.
Entangling Roots: Can now be used indoors.
Faerie Fire (Feral): Now an 11-point talent, down from being a 21-point talent.
Feral Charge (Feral) is now a 21-point talent, up from being a 11-point talent.
Feral Charge (Feral): Can now be used in Cat form.
Feral Instinct (Feral) no longer increases threat generated in Bear form, but now increases damage done by your Swipe ability by 5/10/15%.
Feral Swiftness: The movement speed buff can now be used indoors.
Focused Starlight (Balance)is now Nature's Majesty (Balance): Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish, and Healing Touch spells by 2/4/6%.
Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
Furor (Restoration): Now increases your total Intellect while in Moonkin form by 2/4/6/8/10%.
Hurricane: No longer has a cooldown (was 1 minute).
Improved Faerie Fire (Feral): Now also works with spell hit, in addition to ranged and melee hit %.
Improved Mark of the Wild (Restoration): Now a 2-point talent, down from a 5-point talent.
Improved Tranquility (Restoration): Now also reduces the cooldown of your Tranquility spell by 25/50%.
Mangle (Feral): Now increases the damage done by Maul in addition to Shred.
Moonglow (Balance): Now also works with Starfall. Moved to tier 2, up from tier 5.
Moonkin Form (Balance) no longer increases your attack power or causes you to regenerate mana off melee attacks, but now has a chance to cause you to instantly regenerate 2% of your total mana every time you critically hit with a spell.
Nature's Focus (Restoration): Now a 3 point talent, down from a 5-point talent. Also moved to Tier 1, up from Tier 2. Now also includes Nourish, Entangling Roots, Wrath, and Cyclone.
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
Nature's Grasp (Balance): Can now be used and can proc indoors. This is now a base ability at level 11 and has a 100% chance to proc.
Nature's Reach (Balance): Now also reduces threat generated by Balance spells by 15/30%.
New Spell: Revive - Returns the spirit to the body, restoring a dead target to life with health and mana. Cannot be cast when in combat. (Ranks 1-7 added)
New Talent - Genesis (Balance): Increases the damage and healing done by your periodic spells by 1/2/3/4/5%.
New Talent - Improved Insect Swarm (Balance): Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1/2/3%, and increases the critical strike chance of your Starfire spell by 1/2/3% on targets afflicted by your Moonfire spell.
New Talent - Mother Bear (Feral): Increases the bonus attack power for Bear Form and Dire Bear Form by an additional 20/40/60%, and for each friendly player in your party, damage you take is reduced while in Bear Form and Dire Bear Form by 1/2/3%.
New Talent - Natural Reaction (Feral): Increases your dodge chance while in Bear Form or Dire Bear Form by 2/4/6%, and you regenerate 1/2/3 rage everytime you dodge while in Bear Form or Dire Bear Form.
New Talent - Nature's Splendor (Balance): Increases the duration of your Moonfire, Insect Swarm, Rejuvenation, Regrowth, Lifebloom and Flourish spells by 10/20/30%.
Omen of Clarity (Restoration): Now a passive spell. Now also works for spells (healing and damage). Proc rate is roughly 6% with a 10 second internal cooldown.
Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%, and reduces the duration of fear effects by 5/10/15%.
Remove Curse can now be used in Tree of Life form.
Soothe Animal can now be used on Dragonkin as well as Beasts.
Soothe Animal is now instant cast.
Subtlety (Restoration): Now a 3-point talent, down from a 5-point talent. Also moved to Tier 2, up from Tier 3. Also now only reduced threat for Restoration spells, and reduces the chance that your healing over time spells (Lifebloom, Regrowth and Rejuvenation) will be dispelled, rather than all Druid spells. Threat management for Balance can now be found in the Balance tree, within Nature's Reach.
Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
The mana regeneration penalty when in Bear Form, Dire Bear Form and Cat Form has been removed.
Tranquil Spirit (Restoration) now also includes Nourish.
Tree of Life (Restoration): 30% snare penalty has been removed.
Tree of Life (Restoration): Can now cast Dispel Curse.
Tree of Life (Restoration): You can now cast all Restoration spells (Healing Touch) in the form, but Tree of Life now only reduces the mana cost of your healing over time spells (Rejuvenation, Lifebloom, Regrowth and Flourish) by 20%.
Vengeance (Balance): Now also works with Starfall.

Hunters

All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
Stablemasters can now accommodate two additional pets.
Pets now have their own trees. These can be accessed via the talent panel.
Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
Arcane Shot: No longer dispels magic effects.
Aspects now no longer cost mana.
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet.
Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
Clever Traps (Survival) has been renamed "Trap Mastery."
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
Mongoose Bite: No longer requires you to dodge in order to use this ability.
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
New Talent - Aspect Mastery (Beast Mastery)
New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
Savage Strikes (Survival): Now includes Counterattack.
Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
Steady Shot: Now has a 2.0 cast time, up from 1.5.
Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
The arming time has been reduced to 1 second, from 2 seconds for all traps.
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
Trap Mastery (Survival) is now an 11-point talent.
Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
Wingclip: No longer does damage.

Mages

Arcane Blast effect duration reduced to 3 seconds, and now increases damage by 25/50/75% instead of reducing cast time.
Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%.
Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases armor equal to 50/100/150% of Intellect.
Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire Blast, Cone of Cold, and Ice Lance.
Arcane Potency now applies when Presence of Mind is active, talent prerequisite changed to Presence of Mind.
Arcane Subtlety now reduces the chance your spells will be dispelled by 15/35%, and no longer reduces the resistance of targets.
Arctic Reach now also affects Deep Freeze.
Blast Wave now knocks all affected targets back.
Conjured mana gems no longer disappear from your backpack after being logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem will recharge an existing mana gem to maximum charges.
Counterspell now costs 9% of base mana.
Elemental Precision moved to tier 2.
Empowered Arcane Missiles renamed Arcane Empowerment and no longer increases mana cost. It now also increases damage caused by Arcane Blast.
Empowered Fireball reduced to 3 ranks, now increases damage by 5/10/15% of spell power.
Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of spell power and increases critical hit chance by 2/4%.
Flame Throwing moved to tier 3.
Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled.
Frost Channeling now reduces mana cost of all spells by 4/7/10%.
Frost Warding now increases armor and resistances of Frost/Ice Armor by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to negate damage caused and restore mana equal to damage caused by the warded spell.
Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
Improved Blink now also reduces mana cost by 25/50%.
Improved Counterspell now always silences the target for 2/4 seconds.
Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the cooldown by 1/2 seconds.
Improved Flamestrike moved to tier 2, renamed World in Flames, now increases the critical hit chance of Flamestrike, Blast Wave, Dragon's Breath, Living Bomb, Blizzard, and Arcane Explosion by 2/4/6%.
Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to 3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block, and Icy Veins by 7/14/20%.
Improved Mana Shield has been renamed to Arcane Shielding, reduces mana lost per damage absorbed by 17/33%,and now also increases resistances granted by Mage Armor by 25/50%.
Improved Scorch now increases Fire, Frost, and Arcane damage done to the target by 2/4/6/8/10%.
Incineration moved to tier 1, increases the critical hit chance of Fire Blast, Scorch, Arcane Blast, and Cone of Cold by 2/4/6%.
Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds.
Magic Absorption reduced to 2 ranks, increases resistances by .5/1 point per level, and restores 1/3% of total mana on a resist.
Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards.
Mana Shield now drains 1.5 mana per damage absorbed.
Master of Elements now affects all spell criticals.
Mind Mastery reduced to 3/6/9/12/15%.
Molten Shields now gives Fire Ward and Frost Ward spells a 15/30% chance to reflect the warded spell.
Polymorph now costs 12% of base mana.
Portal spells now cost 18% of base mana.
Prismatic Cloak (Arcane) increased to 3 ranks for 1/2/3% and now also reduces the fade time of Invisibility by 1/2/3 seconds.
Pyroblast cast time has been reduced to 5 seconds.
Remove Lesser Curse has been renamed to Remove Curse.
Shatter no longer has a prerequisite.
Slow Fall now costs 6% of base mana.
Slow mana cost reduced.
Summoned Water Elemental's Waterbolt range increased, mana cost reduced, Freeze range increased, mana cost increased.
Teleport spells now cost 9% of base mana.
Winter's Chill reduced to 3 ranks, Frost damage spells have a 33/66/100% chance to trigger the effect and the effect increases chance to crit with Arcane, Fire and Frost spells.



Paladins

Attack Power and Spell Power scaling on all Seals and Judgements other than Command and Blood has been reduced.
All Auras now affect all party and raid members within the area of effect.
Anticipation (Protection) moved to tier 1, now increases chance to dodge by 1/2/3/4/5%.
Avenger's Shield (Protection) cast time reduced to .5 seconds, duration increased to 10 seconds.
Avenging Wrath no longer causes Forbearance, damage increase reduced to 20%, now increases healing done by 20%.
Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Light and Greater Blessing of Light removed. Their effects have been folded into all relevant abilities.
Blessing of Protection renamed Hand of Protection. Only one Hand spell can be on the target per paladin at any one time. All ranks now cost 6% of base mana.
Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank and transfers 20% of the damage taken to the caster, duration reduced to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.
Blessing of Sanctuary reduced to 1 rank, now reduces all damage taken by 3% and generates rage, mana or runic power when a parry/dodge/block occurs.
Consecration now scales with attack power and spell power.
Conviction (Retribution) now increases critical chance with all spells and melee attacks.
Divine Intellect (Holy) moved to tier 2, increases total Intellect by 3/6/9/12/15%.
Divine Intervention cooldown reduced to 20 minutes.
Divine Protection and Divine Shield now cost 3% of base mana.
Divine Protection now reduces all damage taken by 50% and increases time between attacks by 100%.
Divine Purpose (Retribution) now reduces chance to be hit by spells and ranged attacks by 1/2/3%.
Divine Strength (Holy) moved to tier 1 in the Protection tree.
Exorcism mana cost reduced and now scales with attack power and spell power.
Eye for an Eye now reflects 10/20% damage from all critical hits.
Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
Forbearance duration increased to 3 minutes.
Greater Blessing of Salvation removed.
Hammer of Justice now costs 3% of base mana.
Hammer of Wrath is now considered a Retribution spell, moved from Holy, mana cost reduced, now instant cast, global cooldown increased to 1.5, missile speed increased, now usable on targets below 35% health and now scales with attack power and spell power.
Healing Light (Holy) moved to tier 2.
Holy Shield (Protection) cooldown reduced to 8 seconds.
Holy Shock (Holy) range changed to 20/40 yards when used on enemies/friends respectively, cooldown reduced to 6 seconds.
Holy Wrath is now instant cast, causes a 3 second stun, cooldown reduced to 30 seconds, radius reduced to 10 yards.
Illumination (Holy) moved to tier 3.
Improved Blessing of Might increased to 10/20/30/40/50%.
Improved Concentration Aura (Protection) moved to the Holy tree.
Improved Concentration Aura moved from the Protection tree to tier 4 in the Holy tree.
Improved Devotion Aura (Protection) moved to tier 4, reduced to 3 ranks, now increases armor of Devotion Aura by 17/34/50% and increases all healing done to units affected by Devotion Aura by 1/2/3%.
Improved Hammer of Justice (Protection) now reduces cooldown by 10/20/30 secs.
Improved Righteous Fury (Protection) threat bonus folded into base spell, talent still reduces all damage taken by 2/4/6%.
Improved Sanctity Aura (Retribution) renamed Sanctified Retribution, now causes all units affected by Retribution Aura to cause 2% more damage.
Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals of the Pure, now affects Seal of Righteousness, Seal of Vengeance and Seal of Corruption.
Improved Seal of the Crusader (Retribution) renamed Heart of the Crusader and the effects now apply to all Judgement spells.
Judgement has been replaced with 3 new spells; Judgement of Light, Judgement of Wisdom, and Judgement of Justice. All Judgement spells are considered ranged attacks for purposes of how they hit and how they critically hit. All cause damage based on attack power and spell power.
Judgement of Light now heals based on the Paladin's attack power and spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will only prevent NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin's attack power and spell power, the effect can not trigger more than once every 4 seconds.
Lay on Hands no longer drains all mana, cooldown reduced to 20 minutes.
Precision has been removed.
Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of Curse and Disease effects by 25/50%.
Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and 1/2% less chance to be hit by spells.
Redoubt (Protection) moved to tier 2.
Repentance (Retribution) mana cost changed to 9% of base, duration increased to 1 minute (10 second PvP duration), now usable against Demons, Dragonkin, Giants, Humanoids and Undead.
Retribution Aura damage increased and now gains damage based on Holy spell power.
Righteous Defense no longer costs mana and the global cooldown has been removed.
Righteous Fury now increases threat caused by Holy damage by 90%.
Sacred Duty now also reduces the cooldown of Divine Protection.
Sanctified Light (Holy) now also increases the critical chance of Holy Shock.
Sanctity Aura (Retribution) removed.
All Seals have been reduced to 1 rank and now cost 14% of base mana. The duration has been increased to 2 minutes and are no longer consumed when a Judgement spell is cast. The effects can be triggered from all weapon based special abilities.
Seal of Blood now increases Judgement damage by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of the Crusader have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapon speed plus an amount based on attack power and spell power, increases Judgement damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes damage based on attack power and spell power, increases Judgement damage by 10% per stack of the damage over time effect.
Spiritual Focus (Holy) moved to tier 1.
Stoicism (Protection) moved to tier 2, now reduces duration of Stun effects by 10/20/30% and reduces chance your spells will be resisted by 10/20/30%.
Summon Warhorse and Summon Charger mana cost removed and no longer causes a global cooldown.
Toughness (Protection) moved to tier 3 , now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level 24, mana cost changed to 9% of base.
Unyielding Faith (Holy) moved to tier 2.
Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priests

Absolution: This talent has swapped positions in the talent tree with Improved Inner Fire.
Circle of Healing (Holy): Now works on any targets in the caster's raid, and is now a "smart" heal and chooses the lowest health targets to heal first within its range. Also now has a 6 second cooldown. Also no longer will heal summoned Snakes from Hunter's Snake Trap.
Enlightenment: Increases your total Stamina, Spirit and Spell haste by 1/2/3/4/5%.
Focused Will (Discipline): Now increases healing effects on you by 3/4/5%, down from 4/7/10%.
Force of Will (Discipline): This talent now increases your spell damage by a flat amount, rather than increasing your spells by a %. (Now increases school %, rather than selected spells damage %). In other words, your spell damage gained from this talent is now reflected on your character sheet, rather than the skill tool-tips.
Focused Power: Increases your total spell damage and healing done by 2/4%, but no longer increases your chance to hit with Mind Blast, and Mass Dispel.
Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage increased roughly 60%. Duration for the damage over time effect reduced to 7 seconds, down from 10. Holy Fire now has a 10 second cooldown.
Improved Inner Fire (Discipline) - Now also increases the effect of Inner Fire spell by 20/40/60% (Includes the +spell power on higher ranks, as well as total number of charges).
Improved Shadow Word: Pain (Shadow) - Now increases damage done by your Shadow Word: Pain by 5/10%, but no longer increases the duration of your Shadow Word: Pain.
Levitate now costs 3% of base mana.
Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec. Charges increased to 10, up from 5. Now breaks from any attack that hits you for 30% or more of your total health. Cooldown reduced to 3 minutes, down from 5.
Mind Control now has only one rank and costs 12% of base mana.
Mind Soothe now has only one rank, costs 6% of base mana and has no max target level.
Mind Vision now costs 3% of base mana.
New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance to gain a 50% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a 25% rate while casting. Lasts 8 sec.
New Talent: Twin Faiths (Discipline) - Increases your damage and healing by 1/2/3/4/5%.
Pain Suppression (Discipline): Cooldown increased to 3 minutes, up from 2.
Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from 3.
Prayer of Mending - This spell can now critically hit.
Psychic Scream now costs 15% of base mana.
Searing Light (Holy): Now also increases the damage of your Holy Nova and Penance spells.
Shackle Undead now costs 9% of base mana.
Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also reduces the mana cost of your Shadow spells by 2/4/6%.
Shadow Resilience (Shadow): Now reduces physical damage taken by 2/4%, but no longer reduces the chance to be critically hit by spells.
Shadowform (Shadow): Now has an innate 30% threat reduction. Now has a shapeshift UI.
Silence (Shadow) global cooldown removed.
Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now also leads into "Improved Spirit Tap"
Wand Specialization (Discipline) has been removed.

Rogues

Anesthetic Poison now also dispels one Enrage effect on the target.
Blade Twisting (Combat) now cause all damaging melee attacks to have a 10% chance to daze for 4/8 seconds movement speed reduced by 70%.
Camouflage (Subtlety) reduced to 3 ranks for 5/10/15% speed and 2/4/6 secs off the cooldown of Stealth.
Cloak of Shadows cooldown increased to 1.5 min.
Crippling Poison reduced to 1 rank, slowing movement by 70%.
Dagger Specialization (Combat) renamed Close Quarters Combat, moved to tier 3, now increases critical strike chance with Daggers and Fist Weapons by 1/2/3/4/5%.
Damaging poisons now scale with attack power.
Deadened Nerves (Assassination) reduced to 3 ranks, now reduces all damage taken by 2/4/6%.
Deflection (Combat) reduced to 3 ranks, increasing parry by 2/4/6%.
Disarm Trap range increased to 20 yards, cast time reduced, now requires stealth.
Dual Wield Specialization (Combat) moved to tier 1.
Elusiveness (Subtlety) moved to Tier 3, now reduces cooldown of Vanish and Blind by 30/60 sec and Cloak of Shadows by 15/30 sec.
Energy regeneration should now be smoother.
Endurance (Combat) now reduces cooldown of Evasion and Sprint by 30/60 secs.
Envenom now also increases your chance to apply poisons by 25% for 2-6 seconds (based on combo points).
Evasion, Sprint and Vanish cooldowns reduced to 3 min.
Find Weakness (Assassination) is now a passive talent, reduced to 3 ranks, increases damage of offensive abilities by 3/6/9%.
Fist Weapon Specialization (Combat) removed.
Fleet Footed (Assassination) now reduces duration of movement impairing effects by 25/50% rather than increasing resist chance.
Gouge is now only 1 rank and causes damage based on attack power.
Improved Ambush (Subtlety) moved to Tier 4, reduced to 2 ranks for 25/50%.
Improved Eviscerate (Assassination) now increases damage by 7/14/20%.
Improved Expose Armor (Assassination) now reduces the energy cost by 5/10, no longer increases duration.
Improved Poisons (Assassination) now increases chance to apply poisons by 5/10/15/20/25%.
Improved Slice and Dice (Combat) reduced to 2 ranks, increases duration by 25/50%.
Improved Sprint (Combat) moved to Tier 4.
Initiative (Subtlety) moved to Tier 4, increased to 33/66/100% chance.
Kick is now only 1 rank and no longer causes damage.
Lethality (Assassination) now also affects Riposte.
Lightning Reflexes (Combat) moved to tier 4.
Mace Specialization (Combat) no longer stuns enemiesnow ignores 3/6/9/12/15% of target's armor.
Master of Deception (Subtlety) reduced to 3 ranks.
Mind-Numbing Poison reduced to 1 rank, slowing casting speed by 60%.
Murder (Assassination) moved to tier 6, increases damage by 2/4%.
Mutilate (Assassination) no longer requires you be behind the target.
Nerves of Steel (Combat) now reduces damage taken while Stunned or Feared by 15/30%.
Opportunity (Subtlety) reduced to 2 ranks for 10/20%.
Pick Lock and Disarm Trap no longer require Thieve's Tools.
Poisons skill removed. All finished poisons are available on vendors rather than created by the rogue.
Precision (Combat) now also increases chance to hit with poison attacks by 1/2/3/4/5%.
Premeditation (Subtlety) duration increased to 20 seconds, cooldown reduced to 20 seconds.
Preparation (Subtlety) no longer refreshes the cooldown of Premeditation.
Relentless Strikes (Assassination) moved to Tier 1 Subtlety, made 5 ranks for 4/8/12/16/20% chance.
Riposte (Combat) now slows the target's melee attacks by 20% instead of disarming them, awards one combo point.
Serrated Blades (Subtlety) moved to Tier 3.
Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
Shadowstep (Subtlety) is no longer usable while rooted.
Surprise Attacks (Combat) now also increases Hemorrhage damage.
Vanish no longer requires the reagent Flash Powder.
Vigor (Assassination) moved to Tier 3.
Vile Poisons (Assassination) reduced to 3 ranks, now increases damage of poisons and Envenom by 7/14/20% and increases dispel resistance by 10/20/30%.
Wounding Poison no longer stacks, reduces healing by 50%.


Shaman

All totems are now considered on the "Physical" school, and no longer magical spells.
Anticipation (Enhancement): Now is a 3-point talent, down from a 5-point talent and now reduces the duration of disarm effects on you by 16/25/50%.
Ancestral Knowledge (Enhancement): Now increases your Intellect by 2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
Call of Flame (Elemental): Now also increases the damage of your Lava Burst spell by 2/4/6%.
Call of Thunder (Elemental) now also increases the critical strike chance of your Thunder spell.
Concussion (Elemental) now increases the damage of your Thunder and Lava Burst spells.
Convection (Elemental) is now a 3-point talent, down from a 5-point talent. Now lowers the mana cost of Thunder and Lava Burst.
Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
Elemental Devastation (Elemental) is now a tier-2 talent, up from tier-4.
Elemental Focus (Elemental): Now also can proc off Lesser Healing Wave and Healing Wave, and can be used on all healing spells.
Elemental Fury (Elemental) now requires Elemental Focus as a pre-requisite
Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from 2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
Flametongue Totem is now a flat spell damage totem. All ranks have been modified.
Flametongue Weapon: Now has a passive spell damage.
Frostbrand's snare effect has been increased to 50%, up from 25%.
Ghost Wolf's mana cost is now 13% base.
Grace of Air Totem has been removed. (Agility has been rolled over into Strength of Earth Totem)
Healing Grace (Restoration): Healing Way and Ancestral Fortitude are now affected by the dispel resistance portion of this talent.
Improved Fire Totems (Elemental) is now (again) Improved Fire Nova Totem. It now has a 50/100% chance to stun all targets for 2 sec.
Improved Lightning Shield (Enhancement) is now Improved Shields, and is in Tier-2.
Nature's Blessing no longer increases spell damage from Intellect, and the effect has been reduced to 5/10/15% from 10/20/30%. This is in result of the new spell power system. Players should notice little to no change in the power of the spell relevant to healing spells.
New ranks have been added of Water Shield, starting at level 20. (Level 20, 27, 34, 41, 48, 55, 62, 69)
New Spell: Earthliving Weapon - Imbue the Shaman's weapon with earthen life. Increases healing done by x and each heal has a 20% chance to proc Earthliving on the target, healing an additionaly over 12 sec. Lasts 30 minutes.
New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a friendly target, removing 1 poison effect, 1 disease effect, and 1 curse effect.
New Talent: Elemental Shields (Enhancement): Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Mana Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10/15%.
New Talent: Mental Dexterity (Enhancement) - Increases your Attack Power by 33/66/100% of your Intellect.
New Talent: Tidal Force(Restoration): Increases the critical effect chance of your Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each critical heal reduces the chance by 20% and lasts 20 seconds.
Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is intended to replace Rockbiter at level 30.
Shapeshifting will no longer cancel Water Walking.
Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of the Shaman's total health.
Stoneskin Totem now increases armor instead of reducing physical damage.
Storm Reach (Elemental): Now also increases the radius of your Thunder spell by 10/20%.
Strength of Earth Totem now also increases agility.
The range of all "friendly totems" has been increased to 30 yards, up from 20.
Tidal Focus (Restoration): Now works with Earth Shield.
Totemic Mastery talent removed and replaced with "Tidal Force".
Tranquil Air Totem has been removed. (Threat is being addressed by modifications to the base threat of players and/or "baked" into tanking abilities.)
Unleashed Rage is now raid wide.
Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified.
Windwall Totem has been removed.
Wrath of Air is now a flat 10% spell haste totem.

Warlock

Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
Bane now reduces the cast time of your Haunt spell.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Felguard: Health increased by 10%.
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Howl of Terror now costs 15% of base mana.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
Improved Curse of Weakness (Affliction) is now "Frailty" - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
Improved Lash of Pain (Destruction) and Improved Firebolt (Destruction) have been merged into one talent, Demonic Power.
Improved Shadow Bolt (Destruction) - Now increases damage by your next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
Mana Feed: Tooltip updated to be more consistent with other similar effects.
Master Demonologist (Demonology) - Most effects have been altered.
Master Demonologist – Felguard (Demonology) - Now increases all damage by 1/2/3/4/5%, and reduces all damage done to you by 1/2/3/4/5%.
Master Demonologist – Imp (Demonology) - Now increases Fire damage by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) - Now increases Shadow damage by 1/2/3/4/5%, and critical hit chance with Shadow spells by 1/2/3/4/5%.
Nether Protection has been reworked. It now has a 10/20/30% chance when you're hit with a spell to reduce all damage by that spell school by 60% for 10 seconds.
New Talent: Demonic Empowerment (Demonology) - Grants your Summoned Demon power for a short time.
New Talent: Eradication (Affliction) - Your Corruption, Siphon Life and Curse of Agony ticks have a 5/10/15% chance to increase your spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
New Talent: Improved Felhunter (Affliction): Your Felhunter gains mana equal to 50/100% of the damage done by its Shadow Bite ability, and increases the effect of your Felhunter's Fel Intelligence by 1/2%.
New Talent: Molten Core (Destruction) - Your Shadow spells and damage over time effects have a 5/10/15% chance to increase the damage of your Fire spells by 10% for 6 sec.
Pyroclasm (Destruction) - Now also includes Conflagrate.
Rain of Fire (Doomguard): A bug has been fixed which caused each tick of Rain of Fire to consume its mana cost.
Ritual of Souls: Charges increased to 25, up from 10.
Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5% Shadow damage over time effect on the target. 6 second cooldown.
Shadowfury (Destruction) - Can now be cast while moving. Stun duration increased to 3 seconds, up from 2.
Soul Link (Demonology) is now an 11-point talent (used to be a 31-point talent), but the 5% bonus damage from this talent has been removed. In addition, the damage absorbed by Soul Link is now 15%, down from 20%.
Soul Siphon (Affliction): Now also increases the damage of your Drain Soul.
Soulstone now generates a log entry indicating who casted and received a soulstone.
Spell Lock (Felhunter) global cooldown removed.
Succubus: Health increased by 20%, armor increased 22%.
Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown removed.
Suppression (Affliction) is now a 3-point talent, down from 5. Now increases your chance to hit with Affliction spells by 1/2/3%, down from 1/2/3/4/5%.
Unstable Affliction (Affliction): Silence effect reduced to 3 seconds, down from 5.
Voidwalker: Health increased by 20%, Damage increased by 16%. The amount of attack power the Voidwalker gains from its master's spell damage has been increased by 45%.

Warrior

Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
Bloodthirst (Fury) now restores health based on a % of total health.
Challenging Shout cooldown reduced to 3 minutes.
Concussion Blow (Protection) now causes damage based on attack power.
Death Wish (Fury) no longer makes you immune to Fear effects.
Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
Defensive Stance now increases threat by 45%.
Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
Disarm rage cost reduced to 15.
Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
Hamstring now only has one rank and no longer causes damage.
Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
Improved Berserker Rage (Fury) now generates 10/20 rage.
Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
Improved Charge (Arms) now generates 5/10 rage.
Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
Improved Disciplines (Arms) removed.
Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
Improved Rend (Arms) reduced to 2 ranks for 25/50%.
Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
Improved Slam (Fury) moved to Arms.
Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
Improved Taunt (Protection) removed, effect made baseline.
Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
Last Stand (Protection) cooldown reduced to 6 minutes.
Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
Precision (Fury) moved to Tier 5.
Pummel now only has one rank and no longer causes damage.
Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
Shield Bash now only has one rank and will cause damage based on a % of AP.
Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
Shield Slam is now available to all warriors, starting at level 40.
Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
Taunt cooldown reduced to 8 sec.
Thunder Clap damage increased, cooldown increased.
Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.

PvP

Arenas
Buffs that have 30 seconds or less remaining will be removed once the game starts. However, the mage spell "Invisibility" is not affected by this change.

Professions

New Profession: Inscription is available to train up to 375.

User Interface

New Calendar feature: Players will be able to access the new Calendar feature by clicking on the new icon located in the top right corner of their mini map. The calendar will track in game events, allow raid scheduling, and more.
New Vanity Pet and Mount changes: Players will now be able to access their non-combat pets and mounts by clicking on the pets tab in the Character Info panel. These pets and mounts will be now learnable much like spells or abilities. Once a vanity pet or mount is learned, the icon will disappear from within a player's inventory andreappear in the appropriate tab under the pet tab under Character Info. Say goodbye to your vanity pets and mounts taking up bag and bank slots!
Lost pets and mounts (one time quest rewards) can be recovered by visiting a stablemaster.
A new Agro Warning is now available and currently functioning in dungeons.
Focus Frame is now available. Players will be able to right click on any unit frame and select "Set Focus". The focus frame will only display when the focus is set. Players may also set a "Focus Cast Key" in the options/combat panel that can be bound to shift, alt, or ctrl. When holding the focus cast key and triggering an action, the action will be performed on your focus and not on your target.
Lost tabards (one time quest rewards) may now be restored by visiting a tabard vendor.
Lost keys (one time quest rewards) may now be restored by visiting a blacksmith.
Error messages should play less frequently.
Tradeskills can now be linked by shift-clicking the tradeskill icon.
Quests can be shared with party members at any distance.
Quests can be shared with party members by linking the quest into party chat.
Quests can be shared in raids but not battlegrounds.
Randomized Daily quests may now be shared, but only on the same day as the quest is given.
A 5 minute timer will appear over the player's unit frame showing the countdown until your PvP flag is cleared.
The /cower emote now has an animation.
Macros and key bindings are now saved server-side so there is no longer a need to reconfigure them when logging in using another computer.
Shift-clicking to loot mail: You can now hold Shift and click on mail in your inbox to automatically loot any items and gold without opening the mail. This default behavior can be changed via Auto Loot Mail in the Interface Options (Controls).
Combat Log Changes:
The combat log now differentiates between a spell failure due to resistance and spell failure due to missing the target. Where once both events reported as a resist; a spell missing the target is now reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a full resist, or a damage shield like Power Word:Shield, the prevented amount will now be displayed.

Items

Druids and Shaman can now use items while shapeshifted.
The Abyss Shard has been changed to grant a passive 15 stamina bonus, but no longer removes the soul shard requirement from casting a voidwalker.
Devilsaur Eye now increases your pet's attack power for a short duration instead of increasing its critical strike chance. It also provides a small amount of passive Agility.


未校对版 威望稍后放出

[b]综合[/b]

所有玩家的天赋重置并且新的天赋可以使用 其中包括51点天赋.所有职业加入了一些新的法术和技能 玩家需要重新访问训练师学到
肯瑞托和达拉然都移走了 所以当你在遗留的巨坑周围时要注意脚下..
理发店投入使用 你可以在主城访问理发店来改变你的形象 记得刮胡子理发
新的成就系统加入 可以在界面找到成就系统面板.成就系统不追涉以往 我们已经尽可能多的的做出各种各样的成就
GM不能为以前完成的成就来帮你追加成就
暴风港开张营业
奥格瑞玛和提瑞斯法林地都加入了新的塔楼.地精们目前已经建好了去诺森德的飞艇
时光之穴有个新的入口
命中等级 爆击等级 急速等级现在影响近战攻击和法术
施法和通道法术打断机制改变如下
当施法时
第一和第二次击中增加施法时间0.5秒
在第二次之后的所有攻击都没有延长施法的效果
当释放一个通道法术时
第一和第二次击中减少施法持续时间25%
第二次以后无效果
法术能量
所有增加法伤和治疗的物品和效果现在合并为单一的属性 法术能量.这个属性的数值在法师和术士的装备上没有变化
对于不治疗的职业 他们在角色面板的除了物品提示外看不到任何变化 治疗职业将会看到他们面板上的治疗数值降低了 但是 所有治疗法术修改为从法术能量获得比以前的治疗加成更高的收益 最终在法术治疗量上感觉不到变化.一些天赋为这个改动而做了平衡改动,但是治疗量还是基本没变.另外 一些天赋将只提供治疗法术能量

[b]存在的问题 [/b]

目前补丁说明还未全部完成 但是会逐渐的更全面
所以职业的天赋目前都在平衡中
铭文并未全部完成 仍然有不起作用的铭文存在

[b]德鲁伊[/b]

荆棘(平衡):增加树人伤害,树人和荆棘术的伤害有15%几率将目标晕眩。
星空专注:星落也触发昏迷。这天赋不再有防止愤怒损失施法时间的功能,但是有了增加急速3%的作用。
挑战怒吼变为3分钟CD。
移除自然之握。
根须缠绕可在室内用。
野性精灵之火从野性天赋的21点移到11点。
冲锋从11点移到21点。
冲锋可在猫形态下用。
野性本能不在增加熊下仇恨,但是增加横扫15%伤害。
野性迅捷对速度的提升,现在在室内也起作用了。
星光集中变为现在的自然之尊:增加愤怒,星火,星落,滋养,治疗之触暴击率6%。
自然之力cd从3分钟减少至2分钟。
恢复系的激怒,现在也增加枭兽智力10%。
飓风没有cd了。(那个aoe技能)
(原文这里说的是野性,不过明显是平衡吧?)
强化精灵之火:增加命中包括近战,远程,和法术?%。
强化野性印记从5点变为2点。
强化宁静:现在也减少宁静cd50%。
野性的芒果(裂伤):在增加撕碎伤害基础上,也增加重殴伤害。
月光(平衡):从第五层移到第二层,同时作用于星落。
枭兽形态:不再增加你的ap或使你通过近战恢复法力,但是有几率通过你的法术暴击为你立刻恢复总法力的2%。
自然集中(恢复):3点的天赋了,移到第一层,同时作用于滋养,根须缠绕,愤怒,和飓风术。
自然优雅(平衡):当有这个效果的时候,也减少你愤怒50%的共CD。
(疑问:是自然之赐的翻译?根据这个效果)
自然之握:11级可学,100%触发,室内可用。
自然延伸:减少平衡法术仇恨30%。
新法术:复生,1-7级,非战斗状态的复活。
新天赋: 起源(平衡):增加周期法术效果的5%。
新天赋: 强化虫群(平衡):受虫群影响的目标受愤怒伤害提高3%,受星火暴击率提高3%。
新天赋: 兽群守卫(母熊)(野性):增加你熊ap60%,小队每个队员使你承受伤害降低3%。
新天赋: 自然反射(野性):增加你熊6%躲闪,每次躲闪增加你3点怒气。
新天赋: 自然之光辉(平衡):增加月火,虫群,回春,愈合,生命绽放,繁盛的持续时间30%。
恢复德清晰预兆:被动技能。现在也作用于各种法术技能,触发几率大概是6%,并有10s内置cd。
原始坚韧(野性)现在当你昏迷时减少15%的受到的伤害,减少恐惧效果时间15%。
生命之树可以解除诅咒。
安抚动物可以对龙、野兽使用。
安抚动物现在瞬发了。
微妙(恢复):从5点变3点,3层移到2层。只减少恢复系的仇恨,只降低hot被驱散的几率。
平衡有自己的相关天赋。
适者生存(野性):效果由1、2、3%变为2、4、6%
啊~!在野兽形态时候的法力恢复惩罚机制已经被移除了!
宁静之魂(恢复)也作用于滋养。
生命之树30%移动速度惩罚被移除了。
生命之树形态下可以解除诅咒。
生命之树下可以放所有恢复系法术(治疗之触),降低法力消耗缩水至20%。
复仇(平衡):也作用于星落。

[b]猎人[/b]

所有的切换守护现在是1秒GCD,原来是1.5秒。
所有类型宠物都有自己独特的技能。新的宠物技能比如熊和孢子蝙蝠的已经添加。
兽栏管理员那多出2个新的栏位。
宠物现在有了自己的天赋树。可以在天赋界面找到并使用。
驭兽者天赋不再增加坐骑的速度,而是减少你的技能“主人的命令”冷却时间5/10秒
奥术射击不再驱散魔法效果。
所有切换守护不再消耗魔法。
野兽守护现在增加你和你宠物10%近战AP
蟒蛇守护:猎人获得蟒蛇守护,你会获得任何远程攻击或者技能造成伤害100%数值的蓝,但是减少你全部伤害50%。同时间只能触发一个守护。
躲闪,突袭/突进和毒蛇反射现在是宠物天赋,而不是技能。
野兽迅捷现在是宠物天赋,而不是猎人兽王系天赋。
撕咬现在没有冷却时间,和爪击消耗一样的精力,造成一样的伤害,作为一个倾泻精力值的技能而存在。
灵巧陷阱(生存天赋)被改名为:陷阱掌握。
战斗经验(射击天赋)现在增加3/6%的敏捷,原来是1/2%
冲击弹雾(射击天赋)现在也会由乱射和多重射击触发
反击:伤害增加20%,而且伤害会受你近战AP的影响。
威慑(生存系)冷却时间降到3分钟(原来是5分钟),现在同时会增加你抵抗法术的几率60%。开启威慑有了一个新的视觉效果。
逃脱:该技能被重新设计,新的逃脱可以让猎人往回跳(就是反向闪现)13码,30秒冷却。逃脱现在只有1级。(据先行者说要飞1秒左右)
扰乱射击:现在猎人使用扰乱射击会起到嘲讽的效果,持续6秒。扰乱也只有1级了
任何一个猎人宠物可以使用低吼,畏缩,和爪击撕咬中的一个(不会重复)
集中火力 现在增加杀戮命令作用下宠物的暴率10/20/30% 效果可叠加3次 但随每次杀戮命令递减
猎人宠物现在可以在3种天赋树中使用一种(又宠的种类决定是哪条天赋树)宠物在20级获得第一点天赋,每4级获得额外一点天赋
如果猎人驯服了一个比他等级低过5级的宠,宠会自动升级到猎人等级-5。
强化奥术射击(射击天赋):现在增加奥术射击伤害5/10/15%
强化假死(生存天赋)这个天赋现在被生存战术替代
强化猎人标记(射击天赋)现在有3点,增加猎人标记的提高AP效果10/20/30%,同时减少使用猎人标记耗的蓝33/66/100%
强化钉刺(射击天赋)现在有3点天赋可以加满,原来是5点,加满后总效果不变。
杀戮命令:这个技能现在增加你宠物特殊技能的伤害60%,每次使用一次特殊技能就会减少20%,1分钟冷却
同时,宠物的训练点和猎人的宠物训练功能键会消失。宠物现在会按他们的等级获得所有的技能,技能等级会按宠的等级而自动升级
战斗大师(生存天赋)现在10%几率触发,原来是6%
猫鼬一击:不再需要在躲闪后才能使用了,可直接使用
怪物杀手(生存天赋)和人型杀手(生存天赋)现在被整合为一个天赋“强化追踪”
新的天赋:守护大师(野兽天赋)由于蟒蛇守护被重新设计,这个天赋也可能被重新设计,所有没有描述
新天赋:野外生存(生存天赋)按你的耐力数字10/20/30% 提高你和你宠的近战和远程AP(据测试服的说只提高人的远程和宠的近身)
新天赋:强化追踪,增加所有对正在被你追踪状态生物的伤害1/2/3/4/5%
新天赋:锁定装填(生存天赋)你有33/66/100%的可能在你的一个陷阱触发后/你有10/20/30%在你释放一次钉刺后获得额外3次奥术射击或者爆炸射击的机会,这3次射击技能没有冷却时间,不消耗法力和弹药
新天赋,生存战术(生存天赋)就是替代强化假死那个:减少你假死和所有陷阱被抵抗的几率2/4%,同时减少逃脱技能的冷却时间2/4秒
新天赋T.N.T.(生存系)你的爆炸陷阱,爆炸射击和献祭陷阱造成伤害时有5/10/15的几率使目标晕迷2秒,同时增加你爆炸射击和爆炸陷阱的爆率5/10/15%(貌似没有献祭陷阱出爆的消息了)
寻路(野兽天赋)现在同时提高坐骑的速度5/10%
迅捷杀戮(射击天赋)这个天赋现在也会被奇美拉射击消耗和使用,但是不在被自动射击消耗和使用。
准备就绪(生存天赋)冷却降为3分钟,原来是5分钟
野蛮打击(生存天赋):现在也影响反击(增加20%爆)
沉默射击(射击天赋)如果目标对沉默免疫,这个法术现在会打断并封锁目标在3秒内不能使用该系法术
灵魂连接(野兽天赋)现在同时提高你和你宠物受到治疗的效果5/10%
稳固射击现在使用弹药的DPS,为了平衡伤害,稳固射击的伤害公式有所降低。玩家可以发现伤害现在由他使用的弹药决定。
稳固射击现在需要2秒释放,原来是1.5秒
稳固(生存天赋)现在减少受移动限制技能的影响 16/25/50%(很奇怪的几率。。为什么不是17/34/50)
生存本能(生存天赋)这个天赋现在被移到第2层,原来是第6层天赋
生存专家(生存天赋)现在影响的是你的总生命,而不是原来的总耐力。
陷阱的安装时间(放下陷阱到陷阱可以工作的间隔)降为1秒,原来为2秒
凝神射击:冷却时间降到15秒(从20)现在可以驱散物理和法术效果
陷阱大师(生存天赋)现在是11点天赋
强击光环(射击天赋)这个光环现在是团队效果,可以提高所有近战和远程AP10%,同时这个法术只有一级,其他的等级会被全部移除。
摔拌:不再造成任何伤害。

[b]法师[/b]

奥术冲击:效果时间降低为3秒,现在为增加伤害25/50/75%代替原来的降低施法时间
奥术集中(奥系):现在有3个等级,增加奥系法术命中同时降低消耗1/2/3%
奥术坚韧:移动到第2层,增加为3个等级,提高护甲相当与50/100/150%的智力值
奥术冲击:现在改为法术冲击,现在也影响奥术爆炸,火冲,冰锥,冰枪
奥术潜能:现在当气定神闲激活时也工作,天赋前置改为气定神闲
奥术精妙:降低你的法术被驱散的几率15/35%,同时不在降低目标抗性
极寒延伸:现在也影响深度冻结
冲击波:现在击退所有受影响的目标
法力宝石:不再因为退出人物超过15分钟从背包里消失,更高等级的法力宝石会再装填已存在的宝石到最大使用次数
法术反制:现在消耗9%基础法力值
元素精准:现在移动到第2层
强化奥术飞弹:现在改名为奥术能量,不在增加法力消耗,现在也增加奥术冲击的伤害
火球增效:减少为3个等级,现在增加伤害数值相当与你的法书能量的5/10/15%
寒冰剑增效:减少为2个等级,增加相当与法书能量的5/10%的伤害,同时暴击几率2/4%
火焰投掷:移动到第3层
霜甲、冰甲、法师护甲和熔岩护甲现在不再是魔法效果,不能被驱散
冰霜导能:现在降低所有法术消耗4/7/10%
冰霜屏障:现在增加冰甲/霜甲提供的护甲和抗性25/50%,另外你的火焰防护结界和冰霜防护结界有15/30%几率将吸收的伤害无效化,并恢复法力,值相当与吸收的伤害
浮冰:现在改名为冰冻,使你的急速冷却、寒冰护体、深度冻结和召唤水元素的冷却时间减少10/20%
冲击:移动动第3层,降低为3个等级4/7/10%几率触发,现在作用于所有伤害性法术(火、冰、奥)
强化闪现:现在也降低法力消耗25/50%
强化法术反制:现在为沉默目标2/4秒
强化火冲:移动到第1层,降低为2个等级,降低冷却时间1/2秒
强化烈焰风暴:现在移动到第2层,改名为燃烧世界,现在增加烈焰风暴、冲击波、龙息术、活体炸弹、暴风雪和魔爆术的暴击几率2/4/6%
强化冰霜新星:现在改名为浮冰,移动到第1层,增加为3个等级,现在降低冰霜新星、冰锥、寒冰屏障和冰冷血脉的冷却时间7/14/20%
强化法力护盾:现在改名为奥术防护,降低法力护盾每吸收一点伤害所消耗的法力值17/33%,同时增加法师护甲提供的抗性25/50%
强化灼烧:现在增加对目标的火焰、冰霜和奥术伤害2/4/6/8/10%
烧尽:现在移动到第1层,增加火冲,灼烧,奥术冲击和冰锥的暴击几率2/4/6%
隐身:现在使施法者隐身的时间从5秒降低为3秒
魔法吸收:降低为2个等级,每一级增加0.5/1的抗性,同时抵抗一个法术恢复总法力值的1/3%
魔法协调:现在也增加奥术法术的射程3/6码
法力护盾:现在每吸收1点伤害消耗1.5法力值
元素大师:现在影响所有法术暴击
心智掌握:现在降低为3/6/9/12/15%
熔岩护盾:现在使火焰防护结界和冰霜防护结界有15/30%的几率反射法术
变形术:现在消耗12%基础法力
传送门法术:现在消耗18%基础法力
多彩屏障:现在增加为3个等级,降低伤害1/2/3%,同时降低隐身的渐隐时间1/2/3秒
炎爆术:施法时间降低为5秒
解除次级诅咒术改名为解除诅咒
碎冰不再有前置天赋
缓落术消耗6%基础法力
减速法力消耗降低
水元素的水箭范围增加,法力消耗降低,冰冻术范围增加,法力消耗增加
传送法术现在消耗9%基础法力
深冬之寒:现在降低为3个等级,冰霜伤害有33/66/100%使目标受到深冬之寒的影响,增加对目标的奥术、火焰和冰霜法术暴击几率

[b]圣骑士[/b]

除了命令和鲜血圣印、审判,其他的圣印、审判从AP和SP中获得的加成减少了。
所有光环现在将影响在光环范围内的全体队友和团队成员。
预知(防护系)移动到第一层,现在增加躲闪几率1/2/3/4/5%
复仇者之盾(防护系)施法时间减少0.5秒,效果的持续时间增加到10秒。
复仇之怒(小翅膀)不再触发自律,提高的的伤害降低到20%,但现在额外增加了20%的治疗加成。
自由祝福更名为自由之触,每个圣骑士在同一时间内只能给目标施加一种触类法术。现在消耗6%基础法力。
光明祝福 和 强效光明祝福被移除。效果被合并到相应的技能中。
保护祝福更名为保护之触,每个圣骑士在同一时间内只能给目标施加一种触类法术。所有等级都消耗6%基础法力。
牺牲祝福更名为牺牲之触,现在只有1个等级并且修改为分担目标20%的伤害,持续12秒,CD增加到2min。每个圣骑士在同一时间内只能给目标施加一种触类法术。现在消耗6%基础法力。
拯救祝福更名为拯救之触,现在以每秒2%的速度降低目标的仇恨,持续10秒,并同时减少所有伤害和治疗效果10%。每个圣骑士在同一时间内只能给目标施加一种触类法术。现在消耗6%基础法力。
庇护祝福只有1个等级,现在减少所有伤害3%,格挡、招架、躲闪后增加目标怒气、符文之力或者法力值。
奉献现在同时受AP和SP影响。
定罪(惩戒系)现在同时增加所有法术和物理攻击的暴击几率
神圣智慧(神圣系)移动到第二层,增加智力总值3/6/9/12/15%
神圣干涉的CD时间减少到20min。
圣佑术和圣盾术消耗3%基础法力
圣佑术现在降低所有伤害50%并增加攻击间隔100%
神圣意志(惩戒系)现在减少被法术和远程命中的几率1/2/3%
神圣力量(神圣系)移动到防护系第一层
驱邪术的法力消耗减少,现在同时受AP、SP影响
以眼还眼现在反弹所有爆击伤害20%。
狂热现在增加爆机几率5/10/15/20/25%(应该仅对审判有效)
自律持续时间增加到3min
强效拯救祝福移除
制裁之锤现在消耗3%基础法力
愤怒之锤现在从神圣系移动到惩戒系,法力消耗降低,并改为瞬发,共CD增加到1.5s,飞行速度上升;现在当目标生命低于35%即可使用,并同时受AP、SP影响
治疗之光(神圣系)移动到第二层
神圣之盾(防护系)CD减少到8秒
神圣震击(神圣系)治疗的射程改为40码,攻击射程保持20码不变。CD时间减少到6秒
神圣愤怒现在变为瞬发,并会导致目标3秒昏迷,CD时间减少到30s,作用范围减少到10码
启发(神圣系)移动到第三层
强化力量祝福增加到10/20/30/40/50%
强化专注光环(防护系)移动到神圣系
强化专注光环从防护系移动到神圣系的第4层
强化虔诚光环(防护系)移动到第4层,减少到3点。现在增加效果 17/34/50%,并同时增加受光环影响的目标受到的治疗效果1/2/3%
强化制裁之锤(防护系)现在减少CD10/20/30秒
强化正义之怒(防护系)的仇恨加成整合到法术中。现在天赋增加只减少全伤2/4/6%的效果
强化圣洁光环(惩戒系)更名为 神圣惩戒,现在增加所有受惩罚光环影响的单位的伤害2%。
强化正义圣印(神圣系)移动到第1层,重命名为纯净圣印。现在影响正义、复仇、堕落圣印。
强化十字军圣印(惩戒系)更名为 十字军之心并且效果可由所有审判法术触发
审判现在被分成了3个新法术:光明审判、智慧审判、公正审判。所有审判法术被视为是远程攻击以此来计算暴击和命中。所有审判伤害都伤害受到AP和SP影响。
光明审判的治疗效果现在基于圣骑士的AP和SP,且这个效果在4秒内只能触发一次。
公正审判不再使目标免疫恐惧,仅仅阻止NPC在低生命时的逃跑行为。
智慧审判返还的法力值现在基于圣骑士的AP和SP,且这个效果在4秒内只能触发一次。
圣疗术不再消耗全部法力,CD降低到20min(圣疗现在不消耗任何法力)
精确被移除(原防护系天赋)
纯净心灵(神圣系)降低到2点,现在减少诅咒和疾病的持续时间 25/50%
正义追击减少掉2点,效果为增加8/15%移动速度,减少1/2%被法术命中几率
盾牌壁垒(防护系)移动到第2层
忏悔(惩戒系)消耗9%基础法力。持续时间增加到1分钟(PVP目标10秒)。现在可对亡灵、恶魔、龙类、巨人、人型生物使用
惩罚光环的伤害提高,并可通过神圣法伤增加
正义防护不再消耗法力,并移除公共冷却
正义之怒现在增加神圣伤害的仇恨90%
神圣使命现在同时影响圣佑术的冷却时间
神圣光芒(神圣系)现在同时增加神圣震击的暴击几率
圣洁光环(惩戒系)被移除
全部圣印都只有一个等级,并且消耗14%基础mana。持续时间延长到2min,并且不会审判法术不再消耗圣印效果。圣印的效果可以从所有的武器伤害中触发。(十字军、神圣风暴...)
鲜血圣印增加45%武器伤害的审判伤害
命令圣印增加30%武器伤害的审判伤害,昏迷目标增加60%
十字军圣印移除,审判效果整合到所有相应技能中。
正义圣印伤害基于武器速度、AP和SP,提升审判伤害25%。
复仇圣印每一挥都会叠加,伤害基于AP和SP,并每一层增加审判伤害10%
精神集中(神圣系)移动到第1层
淡泊(防护系)移动到第2层,现在减少昏迷时间10/20/30%,减少你的法术被抵抗的几率10/20/30%
召唤战马、召唤军马法力消耗移除,并不再触发Gcd
坚韧(防护系)移动到第3层,现在同时减少减速效果的持续时间10/20/30/40/50%
超度亡灵(等级1、2)移除。超度邪恶现在24级可学,消耗9%基础法力
不灭信仰(神圣系)移动到第2层
复仇(惩戒系)叠加次数减少到2次
辩护减少到2点,减少目标10/20%全属性


[b]牧师[/b]

*赦免:在天赋树中的位置和强化心灵之火交换。
*治疗之环:现在作用于团队成员,并智能的选取范围内HP最低的目标治疗。现在有6秒冷却。不再治疗猎人毒蛇陷阱召唤出的毒蛇。
*启迪:提高耐力,精神和法术急速1/2/3/4/5%。
*专注意志:提高你受到的治疗效果由4/7/10%降低到3/4/5%。
*意志之力:现在提高你的法术伤害为一个固定值而不是百分比(这个翻译不确定,模拟器上现在没有这个天赋)。
*能量集中:现在提高你的法术伤害和治疗效果2/4%,不再提高心灵震爆和群体驱散的命中。
*神圣之火:施法时间改为2秒,大约提升60%的伤害。DoT持续时间由10秒减为7秒。现在有10秒的冷却。
*强化心灵之火:提高心灵之火的效果20/40/60%(包括使用次数和高等级时的法术效果)。
*强化暗言术:痛:提高暗言术:痛的伤害5/10%,不再提高持续时间。
*漂浮术:消耗3%基础法力。
*光明之泉:施法时间减少到0.5秒,使用次数增加到10,冷却时间减少到3分钟。现在治疗效果只有在受到超过HP最大值的30%时才消失。
*心灵控制:现在只有一个等级,消耗12%的基础法力。
*心灵安抚:现在只有一个等级,消耗6%的基础法力,不再有最高可影响的目标等级。
*心灵视界:现在消耗3%的基础法力。
*新天赋:强化精神分流 - 在心灵震爆或暗言术:灭爆击后,有50/100%的几率提高50%精神,在施法时也可以保持25%的法力回复速度,持续8秒。
*新天赋:双重信仰 - 提高法术伤害和治疗效果1/2/3/4/5%
*痛苦压制:冷却时间提高到3分钟。
*能量灌注:冷却时间降低到2分钟。
*愈合祷言:现在可以爆击。
*心灵尖啸:消耗15%的基础法力。
*灼热之光:现在提高神圣新星和和忏悔的伤害。
*束缚亡灵:消耗9%的基础法力。
*暗影集中:改为3点天赋,除增加命中外还额外减少暗影法术的消耗2/4/6%。
*暗影之韧:改为减少物理伤害2/4%,不再减少被法术致命的几率。
*暗影形态:减少30%仇恨,有了一个变形的界面。
*沉默:公共冷却移除。
*无声消退:由5点改为3点。
*精神分流:由5点改为3点。
*魔杖专精:移除。


[b]盗贼[/b]

麻醉毒药现在可以移除目标身上一个激怒效果。
剑刃漩涡:所以的近战攻击都有10%机率使得对方眩晕4/8秒,移动速度降低70%。
伪装降为三点天赋,每点增加潜行速度5/10/15%,减少潜行冷却时间2/4/6秒。
暗影斗篷冷却改为1.5分钟。
致残毒药现在只有一个等级,减少目标移动速度70%。
匕首专精改名为近身格斗,上升至第三层,增加使用匕首和拳套时暴击机率1/2/3/4/5%。
伤害类毒药现在受攻击强度加成。
勇气衰竭现在降为三点天赋,减少所有伤害2/4/6%。
偏斜降为三点天赋,增加招架机率2/4/6%。
拆除陷阱范围增加至20码,施法时间减少,需要潜行。
双持武器专精移至第一层。
飘忽不定移至第三层,减少消失和致盲冷却时间30/60秒以及暗影斗篷冷却时间15/30秒。
能量恢复现在更加平滑。
耐久现在减少闪避和疾跑冷却时间30/60秒。
毒伤现在增加毒药命中机率25%,持续2-6秒(基于连击点数)。
闪避、疾跑和消失冷却降为三分钟。
寻找弱点现在是个被动天赋,降为三点天赋,增加所有攻击技能伤害3/6/9%。
拳套专精移除。
健步如飞现在减少限制移动效果持续时间25/50%。
凿击现在只有一个等级,伤害基于攻击强度。
强化伏击移至第四层,效果降为25/50%。
强化剔骨现在增加剔骨伤害7/14/20%。
强化破甲现在减少破甲能量消耗5/10点。
强化毒药现在增加毒药命中机率5/10/15/20/25%。
强化切割减为两点天赋,增加切割持续时间25/50%。
强化疾跑移除第四层。
先发制人移至第四层,现有33/66/100%机率。
脚踢现在只有一个等级,不再造成伤害。
致命偷袭现在影响还击。
闪电反射移至第四层。
锤类武器专精不再有机率昏迷目标,而是忽视目标3/6/9/12/15%护甲。
诡计大师降为三点天赋。
麻痹毒药现在只有一个等级,延长目标施法速度60%。
谋杀移至第六层,增加伤害2/4%。
毁伤不再需要在目标背后。
钢铁意志现在减少昏迷和恐惧状态下所受伤害15/30%。
伺机而动现在降为两点天赋,效果不变。
偷窃和拆除陷阱不再需要盗贼工具。
毒药技能移除。所有成品毒药都可以购买。
精准现在同样减少毒药被抵抗机率1/2/3/4/5%。
预谋持续时间减为20秒,冷却也减为20秒。
预备现在不再重置预谋。
无情打击移至敏锐系第一层,改为4/8/12/16/20%机率。
还击现在降低目标攻击速度20%,不再缴械目标,奖励一连击点数。
锯齿利刃移至第三层。
调整得到连击点的机率增加至33%/66%/100%。
暗影步在被定身时不能使用。
奇袭现在影响出血。
消失不再需要闪光粉。
精力移至第三层。
恶意毒药降为三点天赋,增加毒药和毒伤伤害7/14/20%,减少被驱散机率10/20/30%。
致伤毒药不再叠加,现在减少目标所受治疗效果50%。

[b]萨满祭司[/b]

所有图腾现在是物理系 不再属于任何法系
预知改为3点天赋 从5点降低 现在降低被缴械时间 16/25/50%.
先祖知识 现在提高你的智力2/4/6/8/10 不再是法力
火焰召唤 现在也提高你的熔岩爆裂法术伤害2/4/6
雷霆召唤 现在也作用于雷霆(51点天赋)
震荡 现在也提高雷霆和熔岩爆裂伤害
震荡 现在为3点天赋 雷霆和熔岩爆裂 耗魔降低
大地之握 改为第一层
元素浩劫 改为第二层
元素专注可作用于治疗波 次级治疗波
元素之怒 需要元素专注作为前置
元素精准 命中改为1/2/3% 仇恨降低改为10/20/30
强化图腾改为第一号
火舌图腾 提高法伤
火舌武器 提高法伤
冰封武器效果提高到50%
幽灵狼为13%基础法力
风之优雅 移除 和大地整合
治疗优雅 作用于治疗之道和先祖祝福
强化火焰新星 有50/100%几率 晕目标2秒
强化闪电盾改为强化元素盾 位于第二层
自然祝福 提高5/10/15的法术能量 水盾有多个等级了 从20,27,34,41,48.55.62.69
新技能 地脉武器 强化萨满武器提高治疗x点 有20%几率使目标获得一个hot持续12秒
恢复系技能 净化灵魂 清洁目标的一个疾病诅咒中毒效果
强化元素盾 提高闪电盾伤害5/10/15% 水盾球回魔5/10/15% 地盾治疗5/10/15%
精神敏锐 提高你的AP等同于你的智力数值
潮汐之力 提高你的治疗波次级治疗波治疗链暴击几率60% 每个暴击后降低20%几率 持续20秒
石化武器等级5-9移除
幽灵狼不在取消水上行走
石爪图腾 生命值获得萨满血量5%的加成
石服图腾 提高作用目标护甲值
提高你雷霆半径的10%20%
大地之力图腾附加敏捷
友好图腾作用范围为30
潮汐之力作用于地盾
宁静之风取消
无尽怒火作用于团队
风怒图腾提高20%攻击速度 (但是beta为16%)
风墙图腾移除
空气之怒 提高10%法术急速 (但是beta服务器为5%) Shaman

[b]术士[/b]

清算(毁灭系天赋)- 现在只需要2点天赋,原来是5点。
所有恶魔的技能及法术将在宠物到达满足等级的条件下自动获得。NPC恶魔训练师将被移除。
闪避(召唤恶魔):现在减少范围伤害80%,并且当小鬼/魅魔/蓝胖/狗在十级时将自动习得。
灾祸,现在同时可将降低恶鬼缠身的施法时间。
小鬼的血之契约现在作用于团队(不仅仅是在小队)。
灾变(毁灭系天赋)增加毁灭系技能命中率1 %。
吞噬暗影(蓝胖子):持续时间降低为6秒,并效果提升66%。同时极大增强小队成员反潜能力。
鲁莽诅咒不再免疫目标的恐惧效果,只会让他们在低血量的时候不会逃走。
黑暗契约:技能说明更加清晰易懂,吸取法力效果从100%提升至200%。
魔甲术:现在只提升你收到治疗效果的20%,不再富有战斗回血的作用。
恶魔皮肤,魔甲术及邪甲术不再是魔法效果,不再可被驱散。
恶魔牺牲:牺牲魅魔的暗影伤害提升从15%降为10%。牺牲小鬼的火焰伤害提升从15%降为10%。牺牲恶魔守卫的效果可以同时提升火焰及暗影伤害,不仅仅是只提升暗影伤害。
地狱守卫:生命增加20%,魔法增加24%。
灰烬风暴现在减少你的烧尽施法时间0.1/0.2/0.3/0.4/0.5秒。
邪甲术:现在提高你的法术伤害数值相当于你精神总值的30%,但是不再提高受到的治疗效果20%。
恶魔守卫:生命提升10%。
地狱犬:多疑和腐坏之血被恶魔智力和暗影之咬取代。
恶魔智力(地狱犬):提高小队和团队成员的智力和精神总值3%,持续直到主动取消。
恶魔耐力(恶魔系天赋) 和恶魔智慧合并到恶魔活力。
恐怖嚎叫现在消耗15%的基础法力
地狱火:冷却时间从1小时降低到15分钟 ,持续时间从5分钟降低到1分钟,生命提升30%,伤害提升60%,护甲提升30%.
小鬼:生命提升20%,护甲提升16%,法力回复提升200%。
強化虚弱诅咒(痛苦术天赋)现在更名为虚弱,使你的虚弱诅咒降低的 AP 值额外增加10/20%,且使你的鲁莽造成的破甲效果增加 10/20%。
强化奴役恶魔(恶魔系天赋)现在在天赋树的第5层,原来是在第4层。
强化痛苦鞭笞以及强化小鬼合并,更名为恶魔之力。
强化暗影箭(毁灭系天赋)现在提升你下一次暗影伤害的3/6/9/12/15%,以前是4/8/12/16/20%。
法力喂食:现在的说明更加清晰易懂。
恶魔学识大师(恶魔系天赋)将有很大的调整。
恶魔学识大师 - 恶魔守卫:现在提升你的所有伤害1/2/3/4/5%,并且降低你受到的伤害1/2/3/4/5%。
恶魔学识大师 - 小鬼:现在提升火焰伤害1/2/3/4/5%,并且提升火焰系爆击1/2/3/4/5%。
恶魔学识大师 - 魅魔:现在提升暗影伤害1/2/3/4/5%,并且提升暗影系爆击1/2/3/4/5%。
虚空防护现在被重新设计。现在将有10/20/30%的机会让你受到的该系法术伤害的效果降低60%,持续10秒。
新天赋:恶魔活化(恶魔系天赋) - 赋予你召唤的恶魔短暂的Buff。
新天赋:灭绝(痛苦系天赋) - 使你的腐蚀术、生命虹吸、痛苦诅咒每次的持续伤害都有5/10/15%的几率增加你的法术急速20%并且持续8秒,此效果内置10秒CD。
新天赋:强化地狱犬(痛苦系天赋) - 你的地狱犬将从恶魔撕咬中获得等同于伤害量50/100%的法力回复效果,并且提升你的地狱犬的智力1/2%。
新天赋:熔火之心(毁灭系天赋) - 你的暗影系法术与持续伤害效果有5/10/15%几率增加你的火焰系法术伤害10%,持续6秒。
火焰冲撞(毁灭系天赋) - 现在对点燃也有效。
火焰之雨(末日守卫):一个Bug现在被修复……有关于火焰之雨每一跳时的法力消耗量
一个糖果机可以发25块糖了。
暗影撕咬(地狱犬):对目标造成暗影伤害以及 5% DOT伤害的提升,6秒冷却。
暗影之怒 (毁灭系天赋):现在可以在移动中使用了,昏迷的时间从2秒提升为3秒。
灵魂连接 (恶魔系天赋)现在是第11点天赋(曾经是第31点天赋),但提升你的5%所有伤害被移除,而且转移你所承受的伤害从20%下降到15%。
灵魂吸取(痛苦系技能):现在也增加你的吸取灵魂的伤害。
使用灵魂石时将会出现谁施放/谁获得了灵魂石的说明。
法术封锁(地狱犬)的公共CD被移除。
魅魔:生命值上升20%,护甲增加22%。
召唤地狱战马/恐惧战马:法力消耗移除,公共冷却移除。
镇压(痛苦系天赋)现在是一个3点天赋,而非5点。增加痛苦系法术命中率的效果从1/2/3/4/5%降低到1/2/3%。
痛苦无常(痛苦系天赋):沉默效果从5秒降低至3秒。
虚空行者:生命提升20%,伤害提升16%。虚空行者从主人法术能量中获得的攻击强度将增加45%。

[b]战士[/b]

天赋 预知(防护)改为5点增加1/2/3/4/5%的闪躲,移动到第二层。
天赋 血之狂热(狂怒)改为3点 受到暴击后6秒内恢复最大生命值2/4/6%。
天赋 血腥狂乱(武器)改为使受到重伤和撕裂效果目标受到物理伤害增加1/2%(原来为2/4%)。移动到第9层。
天赋 嗜血(狂暴)的恢复生命效果改为按照一定比例恢复(貌似时1.5%)。
技能 挑战怒吼(群嘲) cd降低为3分钟。
技能 震荡猛击(防护天赋加出)现在按攻击强度一定比例造成伤害。
技能 死亡之愿(狂暴天赋加出)不再免疫恐惧效果。
天赋 死亡之愿和横扫攻击再次换位(又换回最开始的状态了。。。)
天赋 重伤(武器)现在需要前置天赋穿刺,在暴击后的6秒内对目标造成武器伤害的16/32/48%的武器伤害。
防御姿态 现在增加仇恨变为45%(原来是30%,把原来天赋挑衅的15%加进来了。。)
天赋 挑衅(防护)移除(因为直接整合进防御姿态里了),被一个新天赋激励替代(效果为增加英勇打击,雷霆一击,顺劈斩的暴击几率5%),移动到第二层。
技能 缴械 消耗怒气降低为15 (原来是20)。
天赋 激怒(狂怒) 现在改为被暴击后增加造成的伤害3/6/9/12/15%,次数限制被移除。
技能 断筋 现在只有一个等级并且不再造成伤害。
天赋 穿刺(武器)移动到第三行,不需要重伤作为前置天赋。
天赋 强化狂暴之怒(狂怒)使用后立即获得10/20怒气(原来是5/10)。
天赋 强化血性狂暴(防护) 激活后使你获得怒气值增加25/50。
天赋 强化冲锋 增加怒气5/10.
天赋 强化防御姿态 减少为2点天赋,减少防御姿态下受到法术伤害3/6%,在你招架,闪躲,格挡一次攻击后有50/100%的几率使你进入激怒状态,在12秒内造成的伤害增加5/10%。
天赋 强化缴械(防护) 减少为2点天赋,减少缴械技能冷却时间10/20秒,使被缴械目标受到伤害增加5/10%。
天赋 强化戒律被移除。
天赋 强化致死打击(武器)现在增加致死打击造成的伤害2/4/6/8/10%,不再减少冷却时间。
天赋 强化撕裂(武器)减少为2点天赋,增加撕裂造成的伤害25/50%。
天赋 强化复仇(防护)现在增加复仇造成的伤害10/20%,有25/50%的几率使目标昏迷。
天赋 强化盾击(防护)除了可以有50/100%几率使目标沉默外,还提高盾牌猛击技能伤害5/10%。
天赋 强化盾牌格挡(防护)现在为2点天赋,减少盾牌格挡冷却时间5/10秒,不再增加格挡次数。
天赋 强化盾墙(防护)现在增加盾墙的伤害减免5/10%,减少盾墙技能冷却时间30/60秒。
天赋 强化猛击(原狂怒系)移动到武器系。
天赋 强化破甲(防护)更名为刺破,2点天赋,减少破甲和毁灭打击的怒气消耗1/2。
天赋 强化嘲讽(防护)移除,因为现在嘲讽技能冷却时间减少为8秒。
天赋 强化旋风斩(狂怒)现在增加旋风斩技能伤害10/20%,不再减少冷却时间。
天赋 钢铁意志(武器)改为3点天赋(原来5点),减少昏迷和魅惑持续时间10/20/30%(原来使减少几率)。
天赋 破釜沉舟(防护)冷却时间变为6分钟。
天赋 锤类武器专精(武器)现在改为忽视目标护甲3/6/9/12/15。
技能 惩戒痛击只有一个等级,造成武器伤害,冷却时时间减少为1分钟(原来2分钟),防御姿态下可以使用(原来只能战斗姿态使用)。
技能 压制现在只有一个等级,没有伤害奖励,只造成武器伤害。
天赋 长柄专精(武器)除了在使用长柄和斧类武器增加暴击率1/2/3/4/5%外,还增加暴击伤害1/2/3/4/5%。
天赋 精准(狂怒)移动到第5层。
技能 拳击只有一个等级并且不造成伤害。
赋 暴怒(狂怒)现在在你造成暴击后,10秒内增加你20码范围内的团队和小队成员物理暴击几率5%。
技能 鲁莽现在增加下3次技能暴击100%,持续12秒,冷却时间减少为5分钟。
技能 反击风暴持续时间减少到12秒,生效次数变为12次,冷却时间减少到5分钟。
技能 盾击现在只有1个等级,造成伤害基于AP。
技能 盾牌格挡现在增加格挡几率和格挡值100%,持续10秒,冷却时间变为1分钟,怒气消耗减少(貌似没有次数限制了??)。
盾牌猛击40级时可以从技能训练师处习得。
天赋 盾牌专精(防护)移动到第一层,现在增加为每次格挡获得的怒气2点(原来是1点)。
技能 盾墙现在减少受到的所有伤害50%,持续12秒,冷却时间减少到5分钟。
天赋 剑类武器专精(武器)每6秒内只能生效一次。
技能 嘲讽冷却时间减少为6秒。
技能 雷霆一击伤害增加,冷却时间增加。
天赋 坚韧(防护)移动到第三层,除了增加护甲2/4/6/8/10%外,还使你受到的移动限制效果持续时间减少10/20/30/40/50%。

[b]PVP[/b]

竞技场
低于30秒(包括30秒)的buff将会在比赛开始后移除。不过法师的隐身术不在此列。

[b]专业技能 [/b]
新专业:铭文技能可学,并可提升至375技能点

[b]用户界面[/b]
新的日历系统:玩家可以通过点击小地图右上角的新图标打开该系统,这个系统将记录游戏事件(如暗月马戏团)和raid日程安排的时间。
新的非战斗宠物和坐骑的改变:玩家可以通过人物面板的宠物选项召唤这些非战斗宠物和使用坐骑。这些宠物和坐骑将会像法术和技能一样可学。一旦学到,图标就会从玩家的背包里消失,并在人物面板的宠物选项里出现。你心爱的玩具宠物和坐骑们将不再占用你的背包和银行空间。(丢掉的一次性任务奖励宠物将可以通过兽栏管理员获得)
新的仇恨预警系统出现,目前在副本里可用。
焦点信息框可用。玩家还可以通过右键点击一个单位的头像来选择“设置焦点”。在设置之后,焦点头像将会出现。玩家还可以在选项/战斗面板里设置“焦点施法按键”:shift,alt和ctrl。一旦按下焦点施法按键,所有技能和法术将会对焦点使用而不是你的当前目标。
丢掉的一次性任务奖励公会徽章可以通过公会徽章商人获得。
丢掉的一次性任务奖励钥匙可以通过铁匠获得。
错误信息更少出现
商业专业现在可以通过shift点击专业图标展示给别人(小解释:你现在可以把你的铁匠专业展示给别人,其他人在看了之后就知道你会做哪些物品)
小队任务共享不再有距离限制。
玩家可以将任务链接到队伍频道共享给小队成员。
团队可以共享任务,但是不包括战场
随机每日任务可以共享,但是仅限获得任务当天。
一个5分钟计时器将会出现在玩家头像左上角,显示你的pvp标志还有多久消失。
/cower表情获得新的动画。
宏于按键设置现在存储在服务器端,这样在你换了电脑之后也不需要重新设置。
Shift点击收取信件:现在可以按住shift,然后点击邮件,这样不需要打开邮件就可以自动收取信件附加物品。这个默认功能可以通过界面选项(控制)里的自动收取信件选项更改。
战斗记录改变:
战斗记录现在可以分别显示法术抵抗和法术未命中。以前都被记录为法术抵抗。现在法术未命中被记录为未命中。
过量治疗在战斗记录里显示。
当完全吸收伤害时(盾牌格档、完全抵抗、或真言术:盾这样的吸收),吸收数值将会显示。

[b]物品[/b]

德鲁伊和萨满可以在变形状态下使用物品。
深渊碎片现在提高15耐力被动奖励,但是不再可以当作灵魂碎片使用来召唤虚空行者。
魔暴龙之眼现在短暂提高你的宠物的攻击强度,而不再是提高致命几率。该技能还额外提供少量永久性敏捷。


..翻译很辛苦.../安抚


我准备开南极星来看看


没有翻译么?


各位翻译,辛苦了...


收藏,过几天来看


[color=royalblue]五折叔叔您辛苦了……[/color]


这是个大工程啊………………


好吧。。我很不厚道的把幽幽马关于SM的翻译先搬运过来。。。


所有图腾现在是物理系 不再属于任何法系

预知改为3点天赋 从5点降低 现在降低被缴械时间 16/25/50%.

先祖知识 现在提高你的智力2/4/6/8/10 不再是法力

火焰召唤 现在也提高你的熔岩爆裂法术伤害2/4/6

雷霆召唤 现在也作用于雷霆(51点天赋)

震荡 现在也提高雷霆和熔岩爆裂伤害

震荡 现在为3点天赋 雷霆和熔岩爆裂 耗魔降低

大地之握 改为第一层

元素浩劫 改为第二层

元素专注可作用于治疗波 次级治疗波

元素之怒 需要元素专注作为前置

元素精准 命中改为1/2/3% 仇恨降低改为10/20/30

强化图腾改为第一号

火舌图腾 提高法伤

火舌武器 提高法伤

冰封武器效果提高到50%

幽灵狼为13%基础法力

风之优雅 移除 和大地整合

治疗优雅 作用于治疗之道和先祖祝福

强化火焰新星 有50/100%几率 晕目标2秒

强化闪电盾改为强化元素盾 位于第二层

自然祝福 提高5/10/15的法术能量 水盾有多个等级了 从20,27,34,41,48.55.62.69

新技能 地脉武器 强化萨满武器提高治疗x点 有20%几率使目标获得一个hot持续12秒

恢复系技能 净化灵魂 清洁目标的一个疾病诅咒中毒效果

强化元素盾 提高闪电盾伤害5/10/15% 水盾球回魔5/10/15% 地盾治疗5/10/15%

精神敏锐 提高你的AP等同于你的智力数值

潮汐之力 提高你的治疗波次级治疗波治疗链暴击几率60% 每个暴击后降低20%几率 持续20秒

石化武器等级5-9移除

幽灵狼不在取消水上行走

石爪图腾 生命值获得萨满血量5%的加成

石服图腾 提高作用目标护甲值

提高你雷霆半径的10%20%

大地之力图腾附加敏捷

友好图腾作用范围为30

潮汐之力作用于地盾

宁静之风取消

无尽怒火作用于团队

风怒图腾提高20%攻击速度 (但是beta为16%)

风墙图腾移除

空气之怒 提高10%法术急速 (但是beta服务器为5%)

改动



*死亡之愿不再免疫恐惧效果(战士终于也怕恐惧了)

哎..死都不怕了还怕恐惧勒....


刚发到上个帖子了。。 再发个,我是战士,只翻译了战士的。要出门了,将就看到,有错误请指出,谢谢。
Warrior

* Anticipation (Protection) now increases chance to dodge by 1/2/3/4/5%, moved to tier 2.
天赋 预知(防护)改为5点增加1/2/3/4/5%的闪躲,移动到第二层。
* Blood Craze (Fury) now regenerates 2/4/6% of total health over 6 seconds.
天赋 血之狂热(狂怒)改为3点 受到暴击后6秒内恢复最大生命值2/4/6%。
* Blood Frenzy (Arms) moved to Tier 9, now increases physical damage caused by 1/2%.
天赋 血腥狂乱(武器)改为使受到重伤和撕裂效果目标受到物理伤害增加1/2%(原来为2/4%)。移动到第9层。
* Bloodthirst (Fury) now restores health based on a % of total health.
天赋 嗜血(狂暴)的恢复生命效果改为按照一定比例恢复(貌似时1.5%)。
* Challenging Shout cooldown reduced to 3 minutes.
技能 挑战怒吼(群嘲) cd降低为3分钟。
* Concussion Blow (Protection) now causes damage based on attack power.
技能 震荡猛击(防护天赋加出)现在按攻击强度一定比例造成伤害。
* Death Wish (Fury) no longer makes you immune to Fear effects.
技能 死亡之愿(狂暴天赋加出)不再免疫恐惧效果。
* Death Wish and Sweeping Strikes have swapped locations in their respective talent trees.
天赋 死亡之愿和横扫攻击再次换位(又换回最开始的状态了。。。)
* Deep Wounds (Arms) now requires Impale, causes 16/32/48% of weapon damage over 6 seconds.
天赋 重伤(武器)现在需要前置天赋穿刺,在暴击后的6秒内对目标造成武器伤害的16/32/48%的武器伤害。
* Defensive Stance now increases threat by 45%.
防御姿态 现在增加仇恨变为45%(原来是30%,把原来天赋挑衅的15%加进来了。。)
* Defiance (Protection) removed, replaced by Incite and moved to a new location on tier 2.
天赋 挑衅(防护)移除(因为直接整合进防御姿态里了),被一个新天赋激励替代(效果为增加英勇打击,雷霆一击,顺劈斩的暴击几率5%),移动到第二层。
* Disarm rage cost reduced to 15.
技能 缴械 消耗怒气降低为15 (原来是20)。
* Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation on number of attacks removed.
天赋 激怒(狂怒) 现在改为被暴击后增加造成的伤害3/6/9/12/15%,次数限制被移除。
* Hamstring now only has one rank and no longer causes damage.
技能 断筋 现在只有一个等级并且不再造成伤害。
* Impale (Arms) moved to Tier 3, no longer requires Deep Wounds.
天赋 穿刺(武器)移动到第三行,不需要重伤作为前置天赋。
* Improved Berserker Rage (Fury) now generates 10/20 rage.
天赋 强化狂暴之怒(狂怒)使用后立即获得10/20怒气(原来是5/10)。
* Improved Bloodrage (Protection) now increases rage generation of both the instant and over-time effects by 25/50%.
天赋 强化血性狂暴(防护) 激活后使你获得怒气值增加25/50。
* Improved Charge (Arms) now generates 5/10 rage.
天赋 强化冲锋 增加怒气5/10.
* Improved Defensive Stance (Protection) reduced to 2 ranks, now reduces spell damage taken by 3/6% and any block/parry/dodge has a 50/100% chance to enrage the warrior causing 5/10% more damage for 12 sec.
天赋 强化防御姿态 减少为2点天赋,减少防御姿态下受到法术伤害3/6%,在你招架,闪躲,格挡一次攻击后有50/100%的几率使你进入激怒状态,在12秒内造成的伤害增加5/10%。
* Improved Disarm (Protection) reduced to 2 ranks, now reduces the cooldown of Disarm by 10/20 sec and increases damage taken by disarmed targets by 5/10%.
天赋 强化缴械(防护) 减少为2点天赋,减少缴械技能冷却时间10/20秒,使被缴械目标受到伤害增加5/10%。
* Improved Disciplines (Arms) removed.
天赋 强化戒律被移除。
* Improved Mortal Strike (Arms) now increases damage by 2/4/6/8/10%, no longer reduces cooldown.
天赋 强化致死打击(武器)现在增加致死打击造成的伤害2/4/6/8/10%,不再减少冷却时间。
* Improved Rend (Arms) reduced to 2 ranks for 25/50%.
天赋 强化撕裂(武器)减少为2点天赋,增加撕裂造成的伤害25/50%。
* Improved Revenge (Protection) now increases damage Revenge causes by 10/20% and gives a 25/50% chance to stun.
天赋 强化复仇(防护)现在增加复仇造成的伤害10/20%,有25/50%的几率使目标昏迷。
* Improved Shield Bash (Protection) now also increases the damage of your Shield Slam ability by 5/10%.
天赋 强化盾击(防护)除了可以有50/100%几率使目标沉默外,还提高盾牌猛击技能伤害5/10%。
* Improved Shield Block (Protection) now has 2 ranks and reduces cooldown of Shield Block by 5/10 secs. It no longer increases the number of blocks.
天赋 强化盾牌格挡(防护)现在为2点天赋,减少盾牌格挡冷却时间5/10秒,不再增加格挡次数。
* Improved Shield Wall will now increases the damage reduction by an additional 5/10% and reduces cooldown by 30/60 seconds.
天赋 强化盾墙(防护)现在增加盾墙的伤害减免5/10%,减少盾墙技能冷却时间30/60秒。
* Improved Slam (Fury) moved to Arms.
天赋 强化猛击(原狂怒系)移动到武器系。
* Improved Sunder Armor (Protection) renamed Puncture ,reduced to 2 ranks for 1/2 rage cost reduction.
天赋 强化破甲(防护)更名为刺破,2点天赋,减少破甲和毁灭打击的怒气消耗1/2。
* Improved Taunt (Protection) removed, effect made baseline.
天赋 强化嘲讽(防护)移除,因为现在嘲讽技能冷却时间减少为8秒。
* Improved Whirlwind (Fury) now increases damage of Whirlwind by 10/20%, no longer reduces cooldown.
天赋 强化旋风斩(狂怒)现在增加旋风斩技能伤害10/20%,不再减少冷却时间。
* Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun and Charm effects by 10/20/30%.
天赋 钢铁意志(武器)改为3点天赋(原来5点),减少昏迷和魅惑持续时间10/20/30%(原来使减少几率)。
* Last Stand (Protection) cooldown reduced to 6 minutes.
天赋 破釜沉舟(防护)冷却时间变为6分钟。
* Mace Specialization (Arms) now ignores 3/6/9/12/15% of target's armor.
天赋 锤类武器专精(武器)现在改为忽视目标护甲3/6/9/12/15。
* Mocking Blow now only has one rank and causes weapon damage, cooldown reduced to 1 min and can now be used in Defensive Stance.
技能 惩戒痛击只有一个等级,造成武器伤害,冷却时时间减少为1分钟(原来2分钟),防御姿态下可以使用(原来只能战斗姿态使用)。
* Overpower now only has one rank and no longer causes any bonus damage (i.e. weapon damage only).
技能 压制现在只有一个等级,没有伤害奖励,只造成武器伤害。
* Poleaxe Specialization (Arms) now also increases critical damage done by Axes and Polearms by 1/2/3/4/5%.
天赋 长柄专精(武器)除了在使用长柄和斧类武器增加暴击率1/2/3/4/5%外,还增加暴击伤害1/2/3/4/5%。
* Precision (Fury) moved to Tier 5.
天赋 精准(狂怒)移动到第5层。
* Pummel now only has one rank and no longer causes damage.
技能 拳击只有一个等级并且不造成伤害。
* Rampage now causes all party and raid members within 20 yards of the Warrior to go on a rampage, increasing melee critical hit chance by 5% for 10 seconds when the warrior scores a melee critical.
天赋 暴怒(狂怒)现在在你造成暴击后,10秒内增加你20码范围内的团队和小队成员物理暴击几率5%。
* Recklessness now increases the critical hit chance of the next 3 special ability attacks by 100%, lasts 12 seconds, cooldown reduced to 5 minutes.
技能 鲁莽现在增加下3次技能暴击100%,持续12秒,冷却时间减少为5分钟。
* Retaliation duration reduced to 12 seconds, charges reduced to 12, cooldown reduced to 5 minutes.
技能 反击风暴持续时间减少到12秒,生效次数变为12次,冷却时间减少到5分钟。
* Shield Bash now only has one rank and will cause damage based on a % of AP.
技能 盾击现在只有1个等级,造成伤害基于AP。
* Shield Block now increases chance to block and amount blocked by 100% for 10 seconds. Cooldown increased to 60 seconds, rage cost reduced.
技能 盾牌格挡现在增加格挡几率和格挡值100%,持续10秒,冷却时间变为1分钟,怒气消耗减少(貌似没有次数限制了??)。
* Shield Slam is now available to all warriors, starting at level 40.
盾牌猛击40级时可以从技能训练师处习得。
* Shield Specialization (Protection) moved to Tier 1, now increases rage by 2 on a successful block.
天赋 盾牌专精(防护)移动到第一层,现在增加为每次格挡获得的怒气2点(原来是1点)。
* Shield Wall now reduces all damage taken by 50% for 12 seconds, cooldown reduced to 5 minutes.
技能 盾墙现在减少受到的所有伤害50%,持续12秒,冷却时间减少到5分钟。
* Sword Specialization (Arms) can no longer trigger more than once per 6 seconds.
天赋 剑类武器专精(武器)每6秒内只能生效一次。
* Taunt cooldown reduced to 8 sec.
技能 嘲讽冷却时间减少为6秒。
* Thunder Clap damage increased, cooldown increased.
技能 雷霆一击伤害增加,冷却时间增加。
* Toughness (Protection) moved to tier 3 now also reduces the duration of movement slowing effects by 10/20/30/40/50%.
天赋 坚韧(防护)移动到第三层,除了增加护甲2/4/6/8/10%外,还使你受到的移动限制效果持续时间减少10/20/30/40/50%。

改动



这个测试服貌似没把最近那个全面大NERF的补丁放进去啊 [s:30]

整理点猎人的
All aspects now have a 1 second global cooldown, down from a 1.5 global cooldown.
所有的切换守护现在是1秒GCD,原来是1.5秒。
All pet families now have one unique ability. New abilities have been added for families such as bears and sporebats.
所有类型宠物都有自己独特的技能。新的宠物技能比如熊和孢子蝙蝠的已经添加。
Stablemasters can now accommodate two additional pets.
兽栏管理员那多出2个新的栏位。
Pets now have their own trees. These can be accessed via the talent panel.
宠物现在有了自己的天赋树。可以在天赋界面找到并使用。
Animal Handler (Beast Mastery): No longer increases speed while mounted, but now reduces the cooldown of your Master's Call ability by 5/10 sec.
驭兽者天赋不再增加坐骑的速度,而是减少你的技能“主人的命令”冷却时间5/10秒
Arcane Shot: No longer dispels magic effects.
奥术射击不再驱散魔法效果。
Aspects now no longer cost mana.
所有切换守护不再消耗魔法。
Aspect of the Beast: Now increases melee attack power by 10% for the hunter and the hunter's pet.
野兽守护现在增加你和你宠物10%近战AP
Aspect of the Viper - The hunter takes on the aspect of the viper, instantly regenerating mana equal to 100% of the damage done by any ranged attack or ability, but reduces your total damage done by 50%. Only one Aspect can be active at a time.
蟒蛇守护:猎人获得蟒蛇守护,你会获得任何远程攻击或者技能造成伤害100%数值的蓝,但是减少你全部伤害50%。同时间只能触发一个守护。
Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead of pet skills.
躲闪,突袭/突进和毒蛇反射现在是宠物天赋,而不是技能。
Bestial Swiftness is now a pet talent tree talent, and has been removed from the Beast Mastery Hunter tree.
野兽迅捷现在是宠物天赋,而不是猎人兽王系天赋。
Bite now has no cooldown, does the same damage and costs the same Focus as Claw, so works as a Focus dump.
撕咬现在没有冷却时间,和爪击消耗一样的精力,造成一样的伤害,作为一个倾泻精力值的技能而存在。
Clever Traps (Survival) has been renamed "Trap Mastery."
灵巧陷阱(生存天赋)被改名为:陷阱掌握。
Combat Experience (Marksmanship): Now grants 3/6% Agility, up from 1/2%.
战斗经验(射击天赋)现在增加3/6%的敏捷,原来是1/2%
Concussive Barrage (Marksmanship): Can now proc from Volley and Multi-shot attacks.
冲击弹雾(射击天赋)现在也会由乱射和多重射击触发
Counterattack: Damage increased by 20%, and now also scales with your Ranged Attack Power.
反击:伤害增加20%,而且伤害会受你近战AP的影响。
Deterrence (Survival): Cooldown reduced to 3 minutes, and now also increases your chance to resist spells by 60%. Now has a new spell effect.
威慑(生存系)冷却时间降到3分钟(原来是5分钟),现在同时会增加你抵抗法术的几率60%。开启威慑有了一个新的视觉效果。
Disengage: This ability has been re-designed. Now leaps the Hunter backwards up to 13 yards. 30 second cooldown. Disengage now also only has one rank (rank 1).
逃脱:该技能被重新设计,新的逃脱可以让猎人往回跳(就是反向闪现)13码,30秒冷却。逃脱现在只有1级。(据先行者说要飞1秒左右)
Distracting Shot: This shot now "taunts" the target onto the Hunter. The taunt effect will last 6 seconds. Distracting Shot now only has one rank (rank 1).
扰乱射击:现在猎人使用扰乱射击会起到嘲讽的效果,持续6秒。扰乱也只有1级了
Every hunter pet can learn Growl, Cower and either Bite or Claw (never both).
任何一个猎人宠物可以使用低吼,畏缩,和爪击撕咬中的一个(不会重复)
Focused Fire (Beast Mastery): Now increases the critical strike chance of your Kill Command by 10/20/30% while Kill Command is active. This effect can stack up to 3 times, but diminishes for each charge of Kill Command.
¤¤¤。。这个说明貌似有问题。。¤¤¤
Hunter pets can now learn talents in one of three trees depending on family. Pets gain talent points starting at level 20 and earn an extra talent point every 4 levels.
猎人宠物现在可以在3种天赋树中使用一种(又宠的种类决定是哪条天赋树)宠物在20级获得第一点天赋,每4级获得额外一点天赋
If a hunter tames a pet that is more than five levels beneath their own level, the pet will then have their level increased to five levels beneath the hunter's own level.
如果猎人驯服了一个比他等级低过5级的宠,宠会自动升级到猎人等级-5。
Improved Arcane Shot (Marksmanship): Now increases the damage done by your Arcane Shot by 5/10/15%.
强化奥术射击(射击天赋):现在增加奥术射击伤害5/10/15%
Improved Feign Death (Survival): This talent has been replaced with Survival Tactics.
强化假死(生存天赋)这个天赋现在被生存战术替代
Improved Hunter's Mark (Marksmanship): Now a 3-point talent, and now increases the amount of attack power granted by your Hunter's Mark ability by 10/20/30% and reduces the mana cost of your Hunter's Mark ability by 33/66/100%.
强化猎人标记(射击天赋)现在有3点,增加猎人标记的提高AP效果10/20/30%,同时减少使用猎人标记耗的蓝33/66/100%
Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
强化钉刺(射击天赋)现在有3点天赋可以加满,原来是5点,加满后总效果不变。
Kill Command: This ability now increases the damage done by your pet's special abilities by 60%. Each attack will reduce the damage bonus by 20%. 1 minute cooldown.
杀戮命令:这个技能现在增加你宠物特殊技能的伤害60%,每次使用一次特殊技能就会减少20%,1分钟冷却
Loyalty, Training Points and the hunter Beast Training button no longer exist. Hunter pets can now learn all skills at their level. They will get new ranks automatically as they gain levels.
同时,宠物的训练点和猎人的宠物训练功能键会消失。宠物现在会按他们的等级获得所有的技能,技能等级会按宠的等级而自动升级
Master Tactician (Survival): Chance to proc increased to 10%, up from 6%.
战斗大师(生存天赋)现在10%几率触发,原来是6%
Mongoose Bite: No longer requires you to dodge in order to use this ability.
猫鼬一击:不再需要在躲闪后才能使用了,可直接使用
Monster Slaying (Survival) and Humanoid Slaying (Survival) has been combined into "Improved Tracking".
怪物杀手(生存天赋)和人型杀手(生存天赋)现在被整合为一个天赋“强化追踪”
New Talent - Aspect Mastery (Beast Mastery)
新的天赋:守护大师(野兽天赋)由于蟒蛇守护被重新设计,这个天赋也可能被重新设计,所有没有描述
New Talent - Hunter vs. Wild (Survival): Increases you and your pet's attack power and ranged attack power equal to 10/20/30% of your total Stamina.
新天赋:野外生存(生存天赋)按你的耐力数字10/20/30% 提高你和你宠的近战和远程AP(据测试服的说只提高人的远程和宠的近身)
New Talent - Improved Tracking (Survival): Increases all damage done to targets that are being tracked 1/2/3/4/5%.
新天赋:强化追踪,增加所有对正在被你追踪状态生物的伤害1/2/3/4/5%
New Talent - Lock and Load (Survival): You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
新天赋:锁定装填(生存天赋)你有33/66/100%的可能在你的一个陷阱触发后/你有10/20/30%在你释放一次钉刺后获得额外3次奥术射击或者爆炸射击的机会,这3次射击技能没有冷却时间,不消耗法力和弹药
New Talent - Survival Tactics (Survival): Reduces the chance your Feign Death ability and all trap spells will be resisted by 2/4%, and reduces the cooldown of your Disengage ability by 2/4 sec.
新天赋,生存战术(生存天赋)就是替代强化假死那个:减少你假死和所有陷阱被抵抗的几率2/4%,同时减少逃脱技能的冷却时间2/4秒
New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
新天赋T.N.T.(生存系)你的爆炸陷阱,爆炸射击和献祭陷阱造成伤害时有5/10/15的几率使目标晕迷2秒,同时增加你爆炸射击和爆炸陷阱的爆率5/10/15%(貌似没有献祭陷阱出爆的消息了)
Pathfinding (Beast Mastery): Now also increases the movement speed while mounted by 5/10%.
寻路(野兽天赋)现在同时提高坐骑的速度5/10%
Rapid Killing (Marksmanship): This will now proc off Chimera Shot, but no longer works with auto-shot.
迅捷杀戮(射击天赋)这个天赋现在也会被奇美拉射击消耗和使用,但是不在被自动射击消耗和使用。
Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
准备就绪(生存天赋)冷却降为3分钟,原来是5分钟
Savage Strikes (Survival): Now includes Counterattack.
野蛮打击(生存天赋):现在也影响反击(增加20%爆)
Silencing Shot (Marksmanship): This spell will now interrupt the current spell being cast on the target and lock out that school for 3 sec if the target is immune to silence effects.
沉默射击(射击天赋)如果目标对沉默免疫,这个法术现在会打断并封锁目标在3秒内不能使用该系法术
Spirit Bond (Beast Mastery): Also increases healing done to you and your pet by 5/10%.
灵魂连接(野兽天赋)现在同时提高你和你宠物受到治疗的效果5/10%
Steady Shot now uses ammo. In result, its bonus damage has been slightly reduced. Players can notice a damage increase based upon what ammo they use.
稳固射击现在使用弹药的DPS,为了平衡伤害,稳固射击的伤害公式有所降低。玩家可以发现伤害现在由他使用的弹药决定。
Steady Shot: Now has a 2.0 cast time, up from 1.5.
稳固射击现在需要2秒释放,原来是1.5秒
Surefooted (Survival) now reduces the duration of movement impairing effects by 16/25/50% (instead of resist % chance).
稳固(生存天赋)现在减少受移动限制技能的影响 16/25/50%(很奇怪的几率。。为什么不是17/34/50)
Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
生存本能(生存天赋)这个天赋现在被移到第2层,原来是第6层天赋
Survivalist (Survival): Now increases your total Stamina, instead of your total Health.
生存专家(生存天赋)现在影响的是你的总生命,而不是原来的总耐力。
The arming time has been reduced to 1 second, from 2 seconds for all traps.
陷阱的安装时间(放下陷阱到陷阱可以工作的间隔)降为1秒,原来为2秒
Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20), and now dispels Enrage and Magic effects.
凝神射击:冷却时间降到15秒(从20)现在可以驱散物理和法术效果
Trap Mastery (Survival) is now an 11-point talent.
陷阱大师(生存天赋)现在是11点天赋
Trueshot Aura - This aura is now raid-wide and now increases all ranged and melee attack power by 10%. In addition, this spell now only has one rank. All other ranks have been removed.
强击光环(射击天赋)这个光环现在是团队效果,可以提高所有近战和远程AP10%,同时这个法术只有一级,其他的等级会被全部移除。
Wingclip: No longer does damage.
摔拌:不再造成任何伤害。

改动



占楼看东西


战士的消息基本没变么


辛苦大家了~~


*死亡之愿不再免疫恐惧效果(战士终于也怕恐惧了)
这个设定ZTMD是垃圾。。既然是战士冲在最前面的职业,害怕被吓到。老子对这个游戏有疑问了??

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